![toontown offline mods toontown offline mods](https://64.media.tumblr.com/5fe1e7bd0020b675e1bd9d654d7315a9/728a24d4def64c4f-dd/s500x750/fcf2b038990e586b33b2ea1c456402c13f9097ca.png)
![toontown offline mods toontown offline mods](https://i.ytimg.com/vi/foiBv2Hy20s/maxresdefault.jpg)
The current format for inputting commands treats the dictionary keys as commands, and the values as arguments. You can then add a small selection of commands to this file, which will run and clear out within a second of saving. From there, you should see a file named "bot.json" if you have ran a server or Offline Mode at least once before. To start using this feature, head over to the config folder in your Toontown Offline directory.
![toontown offline mods toontown offline mods](https://i.ytimg.com/vi/8Yd8v_Lp2Xg/maxresdefault.jpg)
In the future, we plan to give this feature more support and functionality. As of now, this is heavily undocumented, unsupported, and overall experimental. This will only be of use to server hosters who wish to hook up a bot to their Mini-Server. In this update, we will be opening this functionality up to the general public.
![toontown offline mods toontown offline mods](https://i.ytimg.com/vi/ZaluYMbGvEw/hqdefault.jpg)
Please let us know if you have any issues as a result of these large changes.
#Toontown offline mods code#
These changes should result in overall better performance and stability, as we are now using the exact code Disney used in the original game. To those unaware, the DNA system is used to structure all of the Playgrounds and Streets in the game, whilst the Nametag system is responsible for the nametags you see over the heads of Toons and Cogs, as well as the whispers you see on the interface. This time, we have overhauled the DNA and Nametag systems. Once again, we have made some backend improvements to key features in Toontown with the help of the leaked Disney code found in Anesidora.